Course: Why Virtual Production is Revolutionising Education and Training

This course was held on Wednesday 11 August 2021

When producing screen and audio content for distribution to consumers and end-users, there are emerging technologies that are being implemented by practitioners to achieve new modes and methods of production. The benefits allow for increased efficiency in process and collaboration, with a direct impact on budgets due to the streamlined nature of crew roles. Plus, the ability to pre- construct a range of on-set exigencies using virtual technologies, including the open-source program, Unreal Engine.

For teachers and trainers, in the arena of screen and audio content production (across an increasing range of media enterprises), the added benefits of this streamlined process include being able to instruct producers to create content with greater efficiencies.

At the Australian Film Television and Radio School (AFTRS), researchers are using Unreal Engine to derive cost benefits for students involved in simulated and live projects. There is increasing opportunity across the gaming and screen media sector for graduates, with high-level expertise and proficiencies with game engines, programs, and tools, to secure employment. In fact, in the Australian market, there is a shortage of graduates so trained.

This presentation provided a snapshot of the on-going research study, that aims to incrementally innovate and improve processes, whether on-set, off-set, or during in-class and live.

The presenters: Krista Jordan – Head of Animation, AFTRS and Peter Herbert – Head of Screen Business, AFTRS

For more information or to express your interest in this course, please email academy@abu.org.my